Blefuscu
Inspired by the artwork of Gregory Fromenteau, this piece was a texturing study with a spark of whimsy and perspective. This was my first time working in zbrush to model the cliffs. As well as, using MASH to place moss geometry.
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Responsible for all aspects except for the modeling of the chameleon character.

Serendipity
For this year's Summer Industry Course, I had the opportunity to participate as my team's Project Manager,Story Lead and Lighting Lead. I am so thankful for the wonderful mentors at Dreamworks who helped us along the way.
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Responsible for texturing wooden assets, lighting for shots 2 and 3, candle effect, and modeling of the orrery.

Day Dreaming
Concept and design created and animated in photoshop. Inspired by the playful nature of children.
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Responsible for all aspects.
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Eve Breaks the Library
This project was created in Maya using Renderman. The prompt was to create a finished piece with an emotional arch and to learn all aspects of the pipeline. This was a solo project from start to finish and all aspects of the surfacing, environment modeling, lighting, animation, and layout are my own.
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Responsible for all aspects.
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Patience
Our project prompt was learning how to change the color of a surface when pressed within an animation. The animation, environment and storyline were developed on my own. I took the prompt a step further and hopefully captured the frustration of the character with a malfunctioning button.
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Responsible for all aspects.
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